Modular Gun System
A modular gun system for Roblox games.
Designed to be modular, using oop, allowing for easy customization and integration into games. The system is built with efficiency and flexibility in mind, and available to buy.
Designed to be modular, using oop, allowing for easy customization and integration into games. The system is built with efficiency and flexibility in mind, and available to buy.
This is an object-oriented gun system, designed for FPS or shooter games. The modules supports creating, managing, and destroying gun instances using a clean and efficient API. Built in a single day, it serves as a showcase of my solo scripting ability and rapid development skills. It includes features like:
OOP structure with metatables
Gun creation, tracking, and cleanup per player
Ammo handling and reloading logic
Bullet projectile creation using BodyVelocity
Hit detection using Raycast
Headshot multiplier and blood effects
Sound effects (reload, fire) and destruction handling
local Gun = GunModule.New() -- Creates A New Gun Object, NOT Tool
Gun:Parent(NewParent) -- Creates A Gun Tool IF One Doesn't Exist Yet And Parents To NewParent, ELSE Parents To NewParent
Gun:Shoot(MousePosition) -- Shoots A Bullet Using A Raycast Towards The MousePosition
Gun:Reload() -- Reloads The Gun To Full Ammo After A Pre-Defined Time In Gun Data
Gun:Remove() -- Properly Destroys And Removes Gun